2017 Cultivating the Power of Execution by Go Game

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Academic unit or major
Breadth courses
Instructor(s)
Kimura Koji  Hara Sachiko  Ohashi Hirofumi 
Course component(s)
Lecture / Exercise     
Day/Period(Room No.)
Wed5-6(H114)  
Group
-
Course number
LAW.X202
Credits
2
Academic year
2017
Offered quarter
3-4Q
Syllabus updated
2017/4/28
Lecture notes updated
-
Language used
Japanese
Access Index

Course description and aims

[Course description]
Professional Go player begins with the explanation of the rules of Go to students who don’t know Go.
Aim at not only the experience level but also the game on 19×19 board.
Explain the history and art of Go.
[aims]
Learn ability of independent ideas, logical thinking and power for executing ideas.

Student learning outcomes

Through Go the students will be able to:
1) Develop an understanding of the traditional Japanese culture.
2) Master the global communication.
3) Learn ability of independent ideas, logical thinking, broad viewpoint and finally power for challenging the unsolved problems.

Keywords

Go, Global Communication, Ability of Independent Ideas, Logical Thinking, Broad Viewpoint, Making Decision, Power for Executing Ideas, Brain Science

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

1) At the beginning of each class, solutions to exercise problems assigned during the previous class are reviewed.
2) Students practice games.
3) Towards the end of class, students are given exercise problems related to what is taught on that day to solve.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Guidance  - Introduce the history of Go.  - Show the model game on 9×9 board and explain basic rules.  - Give an outline of the course.  - The applicants are requested to write a composition and class members will be decided later. Guidance, Interest in Go
Class 2 Basic Rules ①  -Stone capturing, Places where you can't play Stone capturing game  Start from kirichigai:cross cut.  Win when capturing two stones.
Class 3 Basic Rules ②  -End of the game, How to count the area of the territory Practice the game  Start from the 15th move (first 14 moves are given)
Class 4 Basic Rules ③  -Koh:repetitive capture position, Komi:compensation point  -Actual examples of Koh from the championship match of the Meijin-sen Practice the game
Class 5 Elementary Techniques ①  -Life and death of stones  -Two eyes, Kakeme:false eye, Seki:mutual life Practice the game
Class 6 Elementary Techniques ②  -Technique to connect and cut  -Takefu:bamboo joint, Kosumi:connection’s diagonal Practice the game (Nigiri:process of deciding who plays black, Touryou:resign)
Class 7 Elementary Techniques ③  -Technique of stone capturing  -Shicho:ladder, Geta:net Practice the game
Class 8 International Spread of Go and Pair Go  -Olympic (mind sports games) and Pair Go Practice the game of Pair Go
Class 9 Elementary Techniques ④  -Efficient shape and bad shape  -Empty triangle, Hazama. Seki:mutual life Practice the game
Class 10 Practice on 13 ×13 Board ①  -Comments on the game record of professional match on 13 ×13 board Practice the game
Class 11 Mathematical Study of Go, Life and Death Problems  -Explanation of difficult life and death problems  -Experiment using the software for judging life and death Practice the game (shorten) Challenge to life and death problems
Class 12 Practice on 13 ×13 Board ②  -Territory preparation for counting Practice the game
Class 13 Practice on 19 ×19 Board  -Move in the opening stage  -Corner → side → center, the 3rd and 4th lines mainly Practice the game (60 minutes, Uchikake)
Class 14 Go and Brain Science / Nine Stone Handicap Game with Lecturers  -Effectiveness of Go from the viewpoint of brain science based on project research 10 Groups (4 or 5 students a group) play games simultaneously with lecturers.
Class 15 Short Test / Answer and Explanation Short test

Textbook(s)

None required

Reference books, course materials, etc.

None required

Assessment criteria and methods

Students’ course scores are based on attendance and short tests.

Related courses

  • None

Prerequisites (i.e., required knowledge, skills, courses, etc.)

We make class capacity (40 students) since the class goes with practice. On the first day (guidance) the applicants are requested to submit the questionnaire (experience of Go, reason for taking the class and so on) and then class members are decided.

Other

Go is currently enjoyed by more than 45 million people in 150 countries in the world.
Go is an attractive and effective means to enable us to communicate with people from all over the world without languages, and is also called “hand communication”.
Let’s master the power of global communication through this course.

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