2019 Decision Making B

Font size  SML

Register update notification mail Add to favorite lecture list
Academic unit or major
Humanities and social science courses
Instructor(s)
Inohara Takehiro 
Course component(s)
Lecture
Day/Period(Room No.)
Tue5-6(W631)  Fri5-6(W631)  
Group
-
Course number
LAH.T208
Credits
2
Academic year
2019
Offered quarter
1Q
Syllabus updated
2019/3/25
Lecture notes updated
2019/6/1
Language used
Japanese
Access Index

Course description and aims

This course deals with basics of non-cooperative game theory, which is a mathematical theory of competitive decision making situations, and many variations and generalizations of non-cooperative game theory through discussion, group work, lectures, and working on exercise problems.

The aim of this course is to acquaint the students with the characteristics of the theories by providing mathematical definitions of various concepts and analysis methods of the theories, which include: basic frameworks in non-cooperative game theory such as “games in normal form,” “games in extensive form,” and “repeated games,” and variations and generalizations of non-cooperative game theory such as “metagame theory,” “conflict analysis,” “hypergame theory,” and “soft game theory.”

Student learning outcomes

Upon completion of this course, students should be able to:
1) State the definitions of concepts used in the mathematical theories of competitive decision making situations;
2) State the analysis methods in the mathematical theories of competitive decision making situations; and
3) State the characteristics of the mathematical theories of competitive decision making situations.

Keywords

games in normal form, games in extensive form, repeated games, metagame analysis, conflict analysis, hypergame theory, soft game theory

Competencies that will be developed

Intercultural skills Communication skills Specialist skills Critical thinking skills Practical and/or problem-solving skills
-

Class flow

Each theory is dealt with over two or three classes.

In the first class, the students examine examples of decision making situations which can be described by the theory, first individually, second in pairs, then in groups of four, and finally with the class as a whole. Then a lecture on the theory is presented, and the students work on exercise problems. At the end of the class, each student writes and submits a “summary report” on what he/she learned through individual observation, other students’ ideas, the lecture, and exercise problems.

In the following class(es), as in the first class, the students learn analysis methods in the theory through discussion, group work, lectures, and working on exercise problems, then write and submit “summary reports.”

Course schedule/Required learning

  Course schedule Required learning
Class 1 Guidance, Self introduction State at least three topics this course treats. Make at least three new friends in the class.
Class 2 Framework and analysis of games in normal form State the definition and the characteristics of games in normal form. Explain analysis methods of games in normal form.
Class 3 Application of games in normal form Explain an example of applications of games in normal form.
Class 4 Framework of games in extensive form State the definition and the characteristics of games in extensive form.
Class 5 Analysis of games in extensive form Explain analysis methods of games in extensive form.
Class 6 Frame work of repeated games State the definition and the characteristics of repeated games.
Class 7 Analysis of repeated games Explain analysis methods of repeated games.
Class 8 Metagame thory State the characteristics of metagame theory.
Class 9 Analysis in metagame theory Explain analysis methods in metagame theory.
Class 10 Framework of conflict analysis State the characteristics of conflict analysis.
Class 11 Analysis in conflict analysis Explain analysis methods in conflict analysis.
Class 12 Hypergame theory State the characteristics of hypergame theory.
Class 13 Analysis in hypergame theory Explain analysis methods in hypergame theory.
Class 14 Framework and analysis of soft games State the characteristics of soft game theory. Explain analysis methods in soft game theory.
Class 15 Assessment of learning outcomes Assess achievement of learning outcomes.

Textbook(s)

Takehiro Inohara, “Rationality and Flexibility,” Keiso-syobo, 2002 (in Japanese) (Section 1.1, Chapter 2, Chapter 3, Chapter 4, Chapter 5) (ISBN-10: 4326502223, ISBN-13: 978-4326502226)

Reference books, course materials, etc.

Takehiro Inohara, “Emotions and Perception,” Keiso-syobo, 2002 (in Japanese) (ISBN-10: 4326502231, ISBN-13: 978-4326502233). Course materials are found on OCW-i or provided during class.

Assessment criteria and methods

Assessment will be based on “summary reports” written during each class (50% in total) and the final examination (50%).

If you are absent from a class, regardless of the reason, points are subtracted from the assessment portion of the "attendance and contribution to classes."
There are no make-up assignments.
Read the course materials posted on OCW-i to find out the content of the class you missed.

Related courses

  • LAH.T108 : Decision Making A
  • LAH.T307 : Decision Making C
  • LAH.T107 : Social Modeling A
  • LAH.T209 : Social Modeling B
  • LAH.T308 : Social Modeling C

Prerequisites (i.e., required knowledge, skills, courses, etc.)

Prospective students should have interests in decision making problems. Students must have successfully completed “Decision Making A” or have equivalent knowledge.

Contact information (e-mail and phone)    Notice : Please replace from "[at]" to "@"(half-width character).

Takehiro Inohara, inostaff[at]shs.ens.titech.ac.jp

Other

This course includes the content of science.

Page Top