2020 Software Development Studio: Basic I

Font size  SML

Register update notification mail Add to favorite lecture list
Academic unit or major
Graduate major in Computer Science
Gondow Katsuhiko  Uchida Kota  Nagase Miho 
Class Format
Exercise    (ZOOM)
Media-enhanced courses
Day/Period(Room No.)
Tue5-8(大岡山GSIC 3階 307号室 , Ookayama GSIC Bldg., Room 307)  
Course number
Academic year
Offered quarter
Syllabus updated
Lecture notes updated
Language used
Access Index

Course description and aims

A project is an effort to create one-of-a-kind product or service with a limited amount of time.
In this course students experience and gain an understanding of problems faced during project-style software development, and examine solution methods through practical experience.

This course is called a PBL course, and focuses on the following.
(PBL: Project Based Learning)
* think on their own
* communicating with others and team work
* the customer value produced by a system
* development process

Students develop an software product using scrum development process, which is one of agile development processes.
Students form development teams in the first class, and are generally required to be in the same team in Basic II.

Student learning outcomes

By gaining experiences in problems that arise during project-style software development, students gain an understanding of the process of examining solution methods.


Project, Project Management, Software Development, Agile, Scrum, Team Building, Communication

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

The project (team) will be determined in the first or second class.
In the first half of 1 quarter, a short lecture about agile development process will be given, and project teams will do group work.
In the second half of 1 quarter, project teams will practice agile development process.
The theme of a software will be revealed in a class. At this point, it may be a tool to help research process.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction Understanding class's goals
Class 2 Discussion about development themes Understanding discussion method
Class 3 Organizing teams Understanding team members
Class 4 Team building Understanding team members
Class 5 Lecture and PBL To be specified in class
Class 6 Lecture and PBL To be specified in class
Class 7 Lecture and PBL To be specified in class
Class 8 Lecture and PBL To be specified in class
Class 9 Lecture and PBL To be specified in class
Class 10 Lecture and PBL To be specified in class
Class 11 Lecture and PBL To be specified in class
Class 12 Lecture and PBL To be specified in class
Class 13 Lecture and PBL To be specified in class
Class 14 Lecture and PBL To be specified in class

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.



Reference books, course materials, etc.

To be specified in class

Assessment criteria and methods

Daily report 30%
Quarter report 30%
Response to requirement changes 40%

Related courses

  • CSC.T424 : Workshop on Software Development
  • CSC.T430 : Camp on Team-based Software Development
  • CSC.T427 : Software Development Studio: Basic II
  • CSC.T432 : System Development Stuido: Advanced I
  • CSC.T437 : System Development Stuido: Advanced II

Prerequisites (i.e., required knowledge, skills, courses, etc.)

This course was created for the Education Program for Leading Information Technology Specialists (ITSP). Check requirements for the ITSP program.

Page Top