2016 Human Computer Interaction

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Academic unit or major
Graduate major in Computer Science
Instructor(s)
Koike Hideki  Miyake Yoshihiro 
Course component(s)
Lecture
Day/Period(Room No.)
Mon5-6(W831, J233)  Thr5-6(W831, J233)  
Group
-
Course number
CSC.T421
Credits
2
Academic year
2016
Offered quarter
1Q
Syllabus updated
2016/4/27
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

This course introduces the computer foundation, cognitive model, and design methods for human-computer interaction.
1) Introduction of multimodal processing, extended senses as VR/AR, and cooperative support techniques such as CSCW or groupware.
2) Introduction of real-world computing such as the next generation of interactive systems.
3) Explanation of the cognitive model of interaction, sensation/perception, motion/control, and human communication.
4) Explanation of the human-centered design as a method of interaction design and its evaluation methods.

Student learning outcomes

(Koike)
1) Have an understanding of the research background, design concept and constitutive principles of current typical HCI system and advanced HCI system.
2) Acquire the ability to design and implement techniques of typical HCI system.
(Miyake)
1) Have an understanding of the cognitive model of interaction, sensation/perception, motion/control, and human communication as a cognitive process of HCI.
2) Have an understanding of human-centered design, usability and UX, evaluation methods and communication design as in HCI design theory.

Keywords

(Koike) Interactive system, Graphics, Vision, Device programming
(Miyake) Interaction, Design, Usability, Cognitive model, Communication

Competencies that will be developed

Intercultural skills Communication skills Specialist skills Critical thinking skills Practical and/or problem-solving skills

Class flow

(Koike) Lecture and implementation report of project task.
(Miyake) Lecture and review report.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction Course description and aims
Class 2 Computer foundation of interaction (1) GUI and Hypermedia
Class 3 Computer foundation of interaction (2) Perceptual UI
Class 4 Computer foundation of interaction (3) Information visualization
Class 5 Computer foundation of interaction (4) Virtual reality/Augmented reality
Class 6 Computer foundation of interaction (5) CSCW
Class 7 Computer foundation of interaction (6) Real-world computing
Class 8 Human as a cognitive system (1) Cognitive model of interactio
Class 9 Human as a cognitive system (2) Human sensation and perception
Class 10 Human as a cognitive system (3) Human motion and control
Class 11 Human as a cognitive system (4) Human Communication
Class 12 Interaction design (1) Human-centered design and interaction
Class 13 Interaction design (2) Usability · UX and Evaluation
Class 14 Interaction design (3) Toward Communication design
Class 15 Presentation Project task

Textbook(s)

None required.

Reference books, course materials, etc.

Copy of in-class slides are provided during class.

Assessment criteria and methods

Attendance of lectures (50%) and submission of reports (50%).

Related courses

  • None required.

Prerequisites (i.e., required knowledge, skills, courses, etc.)

None required.

Other

None required.

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