2022 Virtual Reality and Interaction

Font size  SML

Register update notification mail Add to favorite lecture list
Academic unit or major
Graduate major in Information and Communications Engineering
Hasegawa Shoichi 
Class Format
Lecture    (Livestream)
Media-enhanced courses
Day/Period(Room No.)
Tue3-4()  Fri3-4()  
Course number
Academic year
Offered quarter
Syllabus updated
Lecture notes updated
Language used
Access Index

Course description and aims

Virtual reality systems generate experiences of virtual worlds in computers by presenting multimodal sensory information to the users and inputting motions of the users to the virtual worlds. The concept of virtual reality, making experience by giving sensory information corresponding user's motion is an important concept for interaction design concerning users' experiences.
The principles and techniques to make virtual reality systems are also important to create interactive systems.
Thus, this course aims that students understand the idea of virtual reality and know the methods for implementations.

Student learning outcomes

Be able to explain principles and concepts of virtual reality, human sensory motor system, overview of sensors, actuators, simulation and rendering techniques.
Be able to propose abstract of new virtual reality system.

Course taught by instructors with work experience

Applicable How instructors' work experience benefits the course
Based on experiences on operation of IVRC (Interverse Virtual Reality Challenge) and making and teaching experiences on VR work, teaching designing of original VR system.


Virtual Reality, Interaction, Human Interfaces, Simulation

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

The course consists of 12 or 13 lectures.
In the final few class, students work on proposals and presentations of new virtual reality systems.

Course schedule/Required learning

  Course schedule Required learning
Class 1 What is virtual reality Understand concept, principle, effect and limitation of virtual reality
Class 2 Overview of physics simulation (Computer based simulation) Understand computer based simulation and mathematical expression of three dimensional space and rotation
Class 3 Particle and rigid body simulation Understand particle and rigid body dynamics simulation
Class 4 Continuum simulation Understand continuum simulation.
Class 5 Virtual human and character motion Understand virtual humans and character motion generation.
Class 6 Human vision Understand human vision basics
Class 7 optics and camera Understand optics and camera
Class 8 Visual display Understand basic visual displays.
Class 9 Computer graphics Understand basic computer graphics.
Class 10 Human auditory sense, characteristics of sound, sound generation, sound localization and sound presentation Understand human auditory sense and related sonic physics.
Class 11 Haptics and Somatosensory system Understand basic haptics
Class 12 Vestibular system and its comparison with auditory sense and haptics Understand vestibular system and similarity and difference with auditory sense and haptics
Class 13 Practice of design of a new virtual reality system Learn how to design a new virtual reality system
Class 14 Poster presentaiton Presentation and exchange of ideas on the new virtual reality system designed in the previous class.

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterward for each class.
They should do so by referring to the course material and references on it. After the second class, it should include the preparation of the proposal for a new VR system. For the preparation, we encourage you to consult with faculty members and other students during the class. Also, we recommend discussing with other students and seeking criticism after the lecture. Students are expected to spend about 100 minutes each for preparation and review, including preparation for the proposal.


no text book is used

Reference books, course materials, etc.

Use slides, Please download slides from home page.

Virtual Reality Technology 2003/6, Grigore C. Burdea

Assessment criteria and methods

The contents of the new virtual reality system presented in the poster presentation and the poster.

Related courses

  • ICT.A406 : Human-Centric Information Systems I
  • ICT.A418 : Human-Centric Information Systems II
  • ICT.C309 : Multimedia Distribution Technology
  • ICT.H411 : Basic Sensation Informatics
  • ICT.H313 : Sensation and Perception Systems
  • CSC.T421 : Human Computer Interaction
  • ART.T463 : Computer Graphics
  • ICT.I317 : Embedded Systems
  • ZUQ.T303 : Simulation Engineering

Prerequisites (i.e., required knowledge, skills, courses, etc.)

Basic knowledges on computational machinery, numerical computation. Experience of virtual reality.


Even if the class is hold online, the poster presentation and discussions will be done using a proximity chat.

Page Top