2024 Virtual Reality and Interaction

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Academic unit or major
Graduate major in Information and Communications Engineering
Instructor(s)
Hasegawa Shoichi 
Class Format
Lecture    (Face-to-face)
Media-enhanced courses
Day/Period(Room No.)
Tue3-4(J2-203 (J221))  Fri3-4(J2-203 (J221))  
Group
-
Course number
ICT.H507
Credits
2
Academic year
2024
Offered quarter
1Q
Syllabus updated
2024/3/14
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

Virtual reality systems generate experiences of virtual worlds in computers by presenting multimodal sensory information to the users and inputting motions of the users to the virtual worlds. The concept of virtual reality, making experience by giving sensory information corresponding user's motion is an important concept for interaction design concerning users' experiences.
The principles and techniques to make virtual reality systems are also important to create interactive systems.
Thus, this course aims that students understand the idea of virtual reality and know the methods for implementations.

Student learning outcomes

Be able to explain principles and concepts of virtual reality, human sensory motor system, overview of sensors, actuators, simulation and rendering techniques.
Be able to propose abstract of new virtual reality system.

Course taught by instructors with work experience

Applicable How instructors' work experience benefits the course
Based on experiences on operation of IVRC (Interverse Virtual Reality Challenge) and making and teaching experiences on VR work, teaching designing of original VR system.

Keywords

Virtual Reality, Interaction, Human Interfaces, Simulation

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

The class consists of 12 lectures and two poster presentations.
Participants give poster presentations in the 4th and 14th classes proposing new virtual reality systems.

Course schedule/Required learning

  Course schedule Required learning
Class 1 What is virtual reality Understand concept, principle, effect and limitation of virtual reality
Class 2 How to make a good VR system / How to use value graphs Understand what to consider when designing a VR system. Understand how to expand and confirm ideas using value graphs.
Class 3 Metaverse and character motion Understand overviews of metaverses and character motion.
Class 4 Poster presentation 1 (will be held face-to-face (or online, depending on the situation)) Gain a deep understanding of what needs to be considered when designing a VR system.
Class 5 Overview of physical engine and simulation of mass points and rigid bodies Understand the basics of physics engines
Class 6 Mathematical expression of three-dimensional space and rotation, and simulation of deformation and fluids Understand advanced topics of simulation for virtual reality
Class 7 Human vision Understand human vision basics
Class 8 Visual display Understand basic visual displays.
Class 9 Computer graphics Understand basic computer graphics.
Class 10 Human auditory sense, characteristics of sound, sound generation, sound localization, and sound presentation Understand human auditory sense and related sonic physics.
Class 11 Haptics and somatosensory system Understand the basics of human haptics and somatosensory system
Class 12 Haptic interface Understand the principles and creation of haptic interfaces
Class 13 Vestibular system and its comparison with auditory sense and haptics Understand vestibular system and similarity and difference with auditory sense and haptics
Class 14 Poster presentaiton Presentation and exchange of ideas on the new virtual reality system designed in the previous class.

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterward for each class.
They should do so by referring to the course material and references on it. After the second class, it should include the preparation of the proposal for a new VR system. For the preparation, we encourage you to consult with faculty members and other students during the class. Also, we recommend discussing with other students and seeking criticism after the lecture. Students are expected to spend about 100 minutes each for preparation and review, including preparation for the proposal.

Textbook(s)

no text book is used

Reference books, course materials, etc.

Use slides, Please download slides from the class web page.

Virtual Reality Technology 2003/6, Grigore C. Burdea

Assessment criteria and methods

The contents of the new virtual reality system presented in the poster presentation and the poster.

Related courses

  • ICT.A406 : Human-Centric Information Systems I
  • ICT.A418 : Human-Centric Information Systems II
  • ICT.C309 : Multimedia Distribution Technology
  • ICT.H411 : Basic Sensation Informatics
  • ICT.H313 : Sensation and Perception Systems
  • CSC.T421 : Human Computer Interaction
  • ART.T463 : Computer Graphics
  • ICT.I317 : Embedded Systems
  • ZUQ.T303 : Simulation Engineering

Prerequisites (i.e., required knowledge, skills, courses, etc.)

Basic knowledges on computational machinery, numerical computation. Experience of virtual reality.

Other

Even if the class is hold online, the poster presentation and discussions will be done using a proximity chat.

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