Students will learn theories and methods that enable to consider the emotional response of users when designing artifacts.
Basic knowledge of the theories underlying various design methods and ways for applying them will be acquired.
✔ Applicable | How instructors' work experience benefits the course |
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Some findings acquired through practical design experience will be introduced. |
Design, Symbol, Meaning, Emotion, Behavior, Practice
✔ Specialist skills | ✔ Intercultural skills | ✔ Communication skills | ✔ Critical thinking skills | ✔ Practical and/or problem-solving skills |
Theories and methods are first explained and discussed. Then, students try to apply them to design practice.
Course schedule | Required learning | |
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Class 1 | (Basic lectures followed by PBL) Week 1: Emotional design in product design, arch. design and engineering Week 2: Presentation and discussion of examples selected by students Week 3: Emotional design based on Norman’s three-level model Week 4: Application of Norman's model to examples selected by students Week 5: Affective Engineering based on Nudge theory Week 6: Group work on final project Week 7: Presentation and discussion of final projects | Complexity of the relationships between artifacts and emotion would be learned. |
- Emotional Design. Why We Love (or Hate) Everyday Things (2004) Donald Norman. Basic Books, NY.
To be announced.
Contribution to in-class discussion (40%); Assignments 20%; Final project (40%)
Having a keen interest in understanding design processes and tackling design challenges.