The aim of this class is to provide students an opportunity to exercise the design of user experience, software, and hardware that can solve the problem given for individual groups on the basis of "Design Thinking" approach. Each design prompt for the problem comes from an inspiration from the real world. The students are supposed to work as groups consisting of 4 or 5 members having different expertise. In solving the problem, the students are requested to learn the viewpoint of human-centered design using "Design Thinking". The way of ideation is typically unlike the viewpoint of technical-seeds oriented. The students are also supposed to learn the fundamental of the project management in order to lead the project of which members have different backgrounds.
The goal is to obtain the capability of designing and presenting the solution that can solve the problem given through the use of "Design Thinking" approach as a group. The problem is provided typically on the basis of the inspiration from the real world. The outcome of the project should include the functional prototype that can give people the real user experience which will be designed in this class.
Design Thinking, Project-Based-Learning (PBL)
|Intercultural skills||Communication skills||Specialist skills||Critical thinking skills||Practical and/or problem-solving skills|
Students are supposed to have a group work under instructors' supervision. The class style is Project-Based-Learning (PBL).
|Course schedule||Required learning|
|Class 1||Each instructor specifies her/his class schedule.||Each instructor indicates assignment.|
Each instructor specifies textbooks.
Each instructor specifies materials.
Each instructor specifies criterion and methods for assessment.
Each instructor specifies requirements for her/his class.