In a close future, "connected objects" are expected to be everywhere in our daily life (connected objects for home, health, classroom...). To create connected objects, design engineers have to consider their interface with users and the way people use them and interact with them. This is called "Interaction Design".
This course introduces students to the basic practices of Interaction Design. We follow a human-centered design process that includes research, concept generation and prototyping. The class is made of several design workshops and students must work in small teams to design interactive user experiences (e.g. wearable tech, “smart things”, tangible interfaces). Students will become familiar with interaction design methodologies such as storyboarding, video-prototyping and interactions prototyping with micro-computers.
By the end of the course, students will be able to :
- imagine innovative concepts for interactive products
- describe their ideas with specific design tools (e.g. video-prototyping)
- prototype interactive products with micro-computers (e.g. Arduino/Genuino)
interaction design, interaction prototyping, design workshop, connected objects, IoT
✔ 専門力 | 教養力 | ✔ コミュニケーション力 | 展開力(探究力又は設定力) | ✔ 展開力(実践力又は解決力) |
A series of two consecutive classes is made of a lecture followed by a design workshop.
The students will work on a project during the design workshops in class.
The theme of the project will be announced in class.
授業計画 | 課題 | |
---|---|---|
第1回 | Introduction to UX / Interaction Design | Discover the theoretical framework of Interaction Design and examples of products |
第2回 | Interaction Design Project: Theme and Planning | Understand the context and motivation of the interaction design project |
第3回 | User Research | Understand the technics for collecting data about users |
第4回 | User Research (project) | Use previous lecture for interaction design project |
第5回 | Concept Generation | Understand the creativity techniques for design ideation |
第6回 | Concept Generation (project) | Use previous lecture for interaction design project |
第7回 | Storyboarding and Video-prototyping | Understand the design techniques for visualization of design ideas |
第8回 | Storyboarding and Video-prototyping (project) | Use previous lecture for interaction design project |
第9回 | Micro-computing for Interaction Design | Understand how to use micro-computers (e.g. Arduino/Genuino) for interaction design |
第10回 | Prototyping with micro-computing (project) | Use previous lecture for interaction design project |
第11回 | Prototyping with micro-computing (project) | Use previous lecture for interaction design project |
第12回 | Prototyping with micro-computing (project) | Use previous lecture for interaction design project |
第13回 | Visual Communication for Design Presentation | Undestand how to present a design project effectively |
第14回 | Visual Communication for Design Presentation (project) | Use previous lecture for interaction design project |
第15回 | Presentations of final interactive prototypes | Report the progress of the design project and communicate the outcome |
- DESIGNING INTERACTIONS (2007) Bill Moggridge. The MIT Press.
- SMART THINGS (2010) Mike Kuniavsky. Ed. Morgan Kaufman.
- SKETCHING USER EXPERIENCE (2012) Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton. Ed. Morgan Kaufmann.
All materials used in class can be found on OCW-i.
Workshop in class: 30 %
Final deliverable (prototype): 40%
Final presentation: 30%
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