2022 Technology and Product in Context

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Academic unit or major
Breadth courses
Instructor(s)
Nohara Kayoko  Salani Giorgio 
Class Format
Exercise    (Face-to-face)
Media-enhanced courses
Day/Period(Room No.)
Intensive 3-4(S5-407A)  
Group
-
Course number
LAW.X423
Credits
1
Academic year
2022
Offered quarter
4Q
Syllabus updated
2022/8/17
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

The proposed series of lectures brings together philosophy, design theory and technology studies to investigate design’s role and responsibility, practices and methods, debates and discourses in shaping a post-Anthropocene future. Philosophical ideas concerning the human, the post-human and the nonhuman foreground the investigation into forms of futurecrafting via design: the power of design speculation to craft futures in a scenario defined by planetary computation, digital uncertainty and the need to rethink what counts as human.

Student learning outcomes

Designers should become thinkers, at ease both with the making of concepts and the making of stuff. Thinkering: messing around in an open-ended way with raw material – whether tangible or intangible, concepts or 3D touch-points, ideas or prototypes – to design tools for speculation on the not-yet. The post-Anthropocene calls for a redesign of the hierarchy of the human and the nonhuman, a profoundly liberating project of reframing, refocusing, reperspectivizing, and redesigning the present if ever there was one.

Keywords

design Post-Anthropocene Future Crafting Speculation Non-Human

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

Lecture and workshops

Course schedule/Required learning

  Course schedule Required learning
Class 1 Tools for thinking about Post-Anthropocen We will deepen our understanding of post-Anthropocene theory. At the same time, we will learn about how technology shapes humans and society. Recognizing the importance of narrative and practice, we will think about what can be known to be human in modern society, which is characterized by an increase in intelligent machine and digital uncertainty. Exercises on Miro
Class 2 Narrative of human vs. machine We will read criticisms of current major computational models and treat "algorithms" as modern cultural ones for analysis. At the same time, we will look at the cultural and historical trends that make up the encounter with human machines and continue to influence the current narrative in techno magic. Furthermore, we will examine both the good and bad aspects of algorithmic automation (automata) in the 18th century, and consider the relationship between animacy and inanimate objects. Short essay and/or photo
Class 3 Uncertainty of digitization in worldwide computation We will examine the digitization uncertainties that can increase algorithmic autonomy and lead to unpredictable consequences in computation. Specifically, we will look at the fields of software studies and digital culture, including AI and machine learning. We advocate that the uncertainty of digitization can build designs in virtual space. Exercises on Miro
Class 4 Designing the future 1 Speculative, Strategy, Fiction, Shape the Future. An overview of critical design and how it can be used as a strategic tool for a better future. Based on Anthony Dunne & Fiona Rabby's speculative design, we'll look at mismaking devices (myth-forming gimmicks), world-building methods (how to build the world), and catabolic techniques. We advocate that design can be the strategic intelligence that will shape the future. Exercises on Miro
Class 5 Designing the future 2 Speculative, Strategy, Fiction, Shape the Future. An overview of critical design and how it can be used as a strategic tool for a better future. Based on Anthony Dunne & Fiona Rabby's speculative design, we'll look at mismaking devices (myth-forming gimmicks), world-building methods (how to build the world), and catabolic techniques. We advocate that design can be the strategic intelligence that will shape the future. Short essay and/or photo
Class 6 Interaction between humans and machines 1 An overview of the reconstruction of living and inanimate objects. Using the mismaking techniques we covered in the last lecture, we will rethink how machines and humans with an increasing will can reconstruct their relationships. Specifically, I propose that by not paying attention to the anthropomorphic and cute playful aspects of animistic design, it may become an approach of "survey conducted while making something". Short essay and/or photo
Class 7 Interaction between humans and machines 2 An overview of the reconstruction of living and inanimate objects. Using the mismaking techniques we covered in the last lecture, we will rethink how machines and humans with an increasing will can reconstruct their relationships. Specifically, I propose that by not paying attention to the anthropomorphic and cute playful aspects of animistic design, it may become an approach of "survey conducted while making something". Assignment on Miro

Textbook(s)

None

Reference books, course materials, etc.

None

Assessment criteria and methods

Attendance, class contribution, assignment

Related courses

  • LAW.X316 : Approaches to Creative Expression
  • LAW.X314 : Editorial Designing in the Media
  • LAW.X315 : Science & Engineering Design for Global Talents -Overseas Programme
  • LAW.X401 : Science Communication for Global Talents - Overseas Programme
  • TSE.C317 : Methodology of Transdisciplinary Research:theory and practice

Prerequisites (i.e., required knowledge, skills, courses, etc.)

None, English

Contact information (e-mail and phone)    Notice : Please replace from "[at]" to "@"(half-width character).

salani.g.aa[at]m.titech.ac.jp  Nohara lab, TSE, School of Environment and Society

Office hours

13:30-17:00

Other

3-4 slot, December 6th Tue / 7th Wed/ 8th Thu/ 15th Thu / 20th Tue / 21st Wed / 22nd Thu

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