The proposed series of lectures brings together philosophy, design theory and technology studies to investigate design’s role and responsibility, practices and methods, debates and discourses in shaping a post-Anthropocene future. Philosophical ideas concerning the human, the post-human and the nonhuman foreground the investigation into forms of futurecrafting via design: the power of design speculation to craft futures in a scenario defined by planetary computation, digital uncertainty and the need to rethink what counts as human.
Designers should become thinkers, at ease both with the making of concepts and the making of stuff. Thinkering: messing around in an open-ended way with raw material – whether tangible or intangible, concepts or 3D touch-points, ideas or prototypes – to design tools for speculation on the not-yet. The post-Anthropocene calls for a redesign of the hierarchy of the human and the nonhuman, a profoundly liberating project of reframing, refocusing, reperspectivizing, and redesigning the present if ever there was one.
design Post-Anthropocene FutureCrafting Speculation NonHuman
Specialist skills | ✔ Intercultural skills | ✔ Communication skills | ✔ Critical thinking skills | Practical and/or problem-solving skills |
The lecture, workshops and studio-based sessions combined deliver experiential learning. Participants will form small groups in order to design simple prototypes.
Course schedule | Required learning | |
---|---|---|
Class 1 | Tools for thinking about Post-Anthropocene | - |
Class 2 | Narrative of human vs. machine | - |
Class 3 | Uncertainty of digitization in worldwide computation | - |
Class 4 | Designing the future | - |
Class 5 | Reconstruction of organic and inorganic matters through interaction of human and machine | - |
Class 6 | - | |
Class 7 | - | |
Class 8 | - |
-
-
atetndance, class contribution, assingment
-