This course is designed and delivered to cultivate the following abilities, attributes, and perspectives which are appropriate and required for those students who study at one of the top leading comprehensive universities of science and technology in Japan.
By the completion of this course, the students will have
1) the ability to recognize and explain the nature and broadening scope of certain fields and/or disciplines in science and engineering,
2) the ability to examine the ELSI (Ethical, Legal, and Social Implications/Influences) of those fields and/or disciplines and what role they should play in society and for society,
3) the attitude to seek the broad and transdisciplinary perspectives on science and engineering, and
4) the ability to develop an attitude to examine one's own field of study with a multi-dimensional framework.
This course is designed, developed, and offered jointly by the respective School and the Institute for Liberal Arts.
The term Business is defined as Chance of Challenge for Change. In this lecture, we apply both Manga-Case Method and Business Games to understanding the principles of cooperative business activities and decision making. We employ group learning methology for the purpose. From this, you are able to learn some technical issues of business design, development, and practice as well as evaluation methodologies of experrience learning.
The goals of the lecture are 1) to practice group business activities through manga cases and business games, and 2) to learn simulated decision making methods under dynamic and uncertain environments.
Case Method, Business Games, Experience Learning, Business Practice
|Specialist skills||Intercultural skills||✔ Communication skills||Critical thinking skills||✔ Practical and/or problem-solving skills|
As with all the other courses in this category (400 Transdisciplinary Course), this course is offered in the "Active Learning" mode which requires students to take an active role in their own learning. Therefore, it is required to submit a summary report at the end of each session. (In case you are not able to attend a class, you should inform the instructor of your reason for absence in advance.) Class attendance is required and taken into account for grades.
Series of lectures and group practices let students know principles and methodologies of experience learning. Practices are carried out through groups with 2-4 members. The first experiences and use of existing knowledge are so essential that detailed plans of the lecture are not provided here..
|Course schedule||Required learning|
|Class 1||Principles and Methodology of Learning Business||Given in the lecture|
|Class 2||Case Method Practice 1||Given in the lecture|
|Class 3||Case Method Practice 2||Given in the lecture|
|Class 4||Summary and Discussios on Case Method||Given in the lecture|
|Class 5||Introduction to Business Gaming||Given in the lecture|
|Class 6||Practice of Business Games 1||Given in the lecture|
|Class 7||Practice of Business Games 2||Given in the lecture|
|Class 8||Summary and Discussios on Business Gaming||Given in the lecture|
No text books are used
Given in the lecture
For the credits of this course, as with all the other courses in this category (400 Transdisciplinary Course), students have to submit an original paper which addresses "the nature and scope" of the given field/discipline and its "social role." An important part of assessment is made on the quality of the paper. Details of the requirements of the paper will be explained in the first class meeting.
No prior knowledge is required.
To be announced in the first class
Contact by e-mail in advance to schedule an appointment.