We need comprehension of essential in things and event, design of needed matters, and persuasive communication to the others for innovation, in addition to observation and analysis. This lecture offers methodology and exercise for design and communication to understand those.
In this course, students systematically learn meta-knowledge and framework which does not depend on any specific disciplines by thinking essence of thinking in design and communication. They are also trained to acquire pragmatic skills with exercise on cases in innovation and technology management.
By this course, students will understand:
1) Difference between analysis and design and design methodology
2) Root causes of uncertainty and methodology to manage it
3) What meanings, value, and social justice are.
4) What objective fact and cause of power on individuals and organizations are.
Design, Analogy, Uncertainty, Meanings, Values, Justice, Power, Network, Narattive, Structuring of action
|✔ Specialist skills||✔ Intercultural skills||✔ Communication skills||✔ Critical thinking skills||✔ Practical and/or problem-solving skills|
At the beginning of each class, we have group presentation or explanation of reports in the last class. During the class, concepts, theory, methodology are illustrated. By the end of each class, problem and task for the next class are presented.
|Course schedule||Required learning|
|Class 1||Axiomatic design||Learn axiomatic design method|
|Class 2||Analogy and case-based reasoning||Learn design method based on analogy|
|Class 3||Innovation and future society||Learn backcasting method from future society|
|Class 4||Meanings and values||Learn cause of uncertainty and methodoly to manage it|
|Class 5||Group presentation (1)||Present the results of group work about social decision making|
|Class 6||Group presentation (2)||Present the results of group work about social decision making|
|Class 7||Power and network||Undesrand cause of power|
To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.
Group presentation (20%). Report (80%)
Students must have successfully completed Knowledge Engineering for Innovation I or have equivalent knowledge.