- Performing problem-analysis, making a research plan, designing a lesson, developing an instructional material or tool, performing formative evaluation before a lesson, conducting a trial lesson, analizing its effect, writing a paper, performing a presentation, and reviewing these activities.
- Building on gaming instructional materials developed in "Exercise of Designing Gaming Instructional Materials" and "Educational Media and Design A & B", students will learn about the methodology of practical research on educational technology through the process of actually evaluating developed instructional materials and writing research paper.
Students are required to achieve following objectives:
- Master the methods of practical researches on education, analysis of educational effects, and writing academic papers.
- This course focuses on the devices to emphasize the value of the research, such as clarifying originality and heightening general-purpose properties.
Practical research in education, lesson study, learning science, qualitative approach, lesson Assessment, learning effect, e-portfolio, research ethics
|Specialist skills||Intercultural skills||✔ Communication skills||✔ Critical thinking skills||✔ Practical and/or problem-solving skills|
This lesson is offered as intensive lectures and the activities shown in the lesson plan are conducted in consultation with each student.
|Course schedule||Required learning|
|Class 1||(1)Overview of practical research on education and review and case analysis of practical research of education / (2) Make a research plan / (3) How to write research paper: Introduction and purpose / (4) How to write research paper: Explanation of the developed instructional material or tool / Issues anticipated in a research and devices to avoid them (5) Method of data collection and analysis / (6) How to write research paper: Trial lesson, result, and discussion / (7) Review of the oral presentation at a conference||Make a presentation file and a research paper, Tasks on the e-portfolio system|
・Matsuda, T. (2015). An E-portfolio for Cultivating Ability to Perform Educational Technology Research, Technical Report of Japan Society for Educational Technology, JSET15 (1), 1–8.
・Matsuda, T. (2015). An E-portfolio System to Promote Development of Gaming Instructional Materials for Cultivating Students’ Problem-solving Abilities., In Proceedings of World Conference on E-Learning, Chesapeake, VA: AACE, Vol. 2015, No. 1, pp. 961-968.
・Students will be assessed based on the presentation and submitted paper to a conference on educational technology but it should be different from own thesis paper.
・Student are required to be certified his/her research plan before taking this course.
・Students who took either "Instructional-Design Theories and Models＋Exercise of Designing Gaming Instructional Materials” or "Educational Media and Design A & B" can take this course.
・Students are required to send an application e-mail that includes ID, name, major program, and e-mail address to following contact address after taking above prerequiesites courses.