System design is to design a mechanism for solving problems through mediated tools. The function of a tool in problem-solving is dependent on the user's situation- no matter how creative and highly functional as viewed from the creator, it is useless unless it helps the user. In the classroom, to design the “useful tool,” we will learn what user empathy is, how to define the problem, how to create a prototype of tools (machines) based on the problem definition, and how to conduct user testing through practicing the process of "design thinking." Also, this class aims to grasp the concept of user-centered design as a theoretical background to design thinking.
This class aims to acquire the concept of “user-centered design” through a practicing workshop based on a fundamental process of problem-solving with design thinking, "sympathy," "problem definition," "creation," "prototype" and "user-test."
design thinking, user-centered design, prototype, user-test
|Intercultural skills||Communication skills||Specialist skills||Critical thinking skills||Practical and/or problem-solving skills|
At Design Factory in Ishikawadai 5th bldg. 3rd floor, students work in a team throughout this course and design a mechanism for solving problems that are mediated by tools. Guest speakers are invited as necessary.
|Course schedule||Required learning|
|Class 1||Guidance What is an “inconvenience”? What is System Design?||Each instructor specifies the tasks during class.|
|Class 2||Interview methodology and practice|
|Class 3||Figure out the images & DF tour|
|Class 4||Design user experiences and prototyping|
|Class 5||Prototype and skit|
|Class 6||Skit, feedback and re-prototype|
|Class 8||Final presentation and report|
Saito, Sakamoto, Takeda, Kado, Ouchi, "Introduction to Design Thinking for Engineers," Shoeisha Co. Ltd., (2017).
Other materials are provided during class.
Assignments in class: 30% Final group presentation: 30% Report: 40%
(These criteria might be changed without information in advance)