Computer Graphics consists of useful techniques in various fields, which generate images from various data. In this course, students learn basic knowledge of digital image processing, optics, color vision, geometric algebra to use these techniques efficiently.
Computer Graphics is techniques based on theories in various fields. This course covers fundamental topics of these theories. In addition, practical programming for real time computer graphics is also instructed. Students who attend this course will acquire both knowledge of fundamental theories and practical skills for computer graphics. Assignments require programming skills. Students are strongly expected to have basic programming skills. Sample codes are provided for these subjects.
The goal of this course is to learn fundamental theories to be required for digital image processing and computer graphics to display 3D objects as color image, and skills to create programs for real time 3D graphics with OpenGL library and Shader Language.
Students will be able to
1) understand the characteristics of image filters in frequency domain,
2)transfer coordinates between color spaces,
3) understand basic equations for CG, and
4)create basic CG programs with OpenGL library.
Fourier Transform, Sampling Theory, Image Filter, Color Perception, Color Space, Reflection, Affine Transform, Projection, Graphic Pipeline, Real Time Rendering
|✔ Specialist skills||Intercultural skills||Communication skills||Critical thinking skills||Practical and/or problem-solving skills|
|Course schedule||Required learning|
|Class 2||Fourier Series and Fourier Transform||Inner product of functions, Relationship between Fourier Series and Fourier Transform|
|Class 3||Frequency domain and Image domain||Relationship between Operations in Frequency Domain and Image Domain|
|Class 4||Sampling Theory and Aliasing||Sampling Theory|
|Class 5||Image filter||Characteristics of image filters|
|Class 6||primitive data for computer graphics||Description of geometric shape|
|Class 7||Affine Transform and Projection||Use of Homogeneous Coordinate System|
|Class 8||Reflection||Specular Reflection, Diffuse Reflection,, BRDF|
|Class 9||Graphic pipeline||Process Flow of Modern Graphics Hardware|
|Class 10||Real time CG programing 1 (how to display primitive objects)||OpenGL, implement to display basic 3D shape with reflection|
|Class 11||Basic of Color Vision||From Spectrum to Color|
|Class 12||Real time CG programing 2 (Scene Rendering)||OpenGL, Shader Language|
|Class 13||CIE Color Space||CIEXYZ and More Perceptual Uniform Color Space|
|Class 14||Device Color Space||Definition of Device Color Space,|
To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.
Handout will be delivered in the class.
Data and sample codes will be uploaded on a web site.
Scored by the reports for several assignments.
Basic programming skills are required.