2021 Human Computer Interaction

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Academic unit or major
Graduate major in Computer Science
Instructor(s)
Koike Hideki  Miyake Yoshihiro  Ora Hiroki 
Class Format
Lecture     
Media-enhanced courses
Day/Period(Room No.)
Mon5-6()  Thr5-6()  
Group
-
Course number
CSC.T421
Credits
2
Academic year
2021
Offered quarter
1Q
Syllabus updated
2021/3/19
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

This course introduces the computer foundation, cognitive model, and design methods for human-computer interaction.
1) Introduction of multimodal processing, extended senses as VR/AR, and cooperative support techniques such as CSCW or groupware.
2) Introduction of real-world computing such as the next generation of interactive systems.
3) Explanation of the cognitive model of interaction, sensation/perception, motion/control, and human communication.
4) Explanation of the human-centered design as a method of interaction design and its evaluation methods.

Student learning outcomes

(Koike)
1) Have an understanding of the research background, design concept and constitutive principles of current typical HCI system and advanced HCI system.
2) Acquire the ability to design and implement techniques of typical HCI system.
(Miyake)
1) Have an understanding of the cognitive model of interaction, sensation/perception, motion/control, and human communication as a cognitive process of HCI.
2) Have an understanding of human-centered design, usability and UX, evaluation methods and communication design as in HCI design theory.

Keywords

(Koike) Interactive systems, Graphics, Vision, Device programming
(Miyake) Interaction, Design, Usability, Cognitive model, Communication

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

(Koike) Lecture and implementation report of the project task.
(Miyake) Lecture and review report.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction Explain course description and aims
Class 2 Computer foundation of interaction (1) Understand GUI and Hypermedia
Class 3 Computer foundation of interaction (2) Understand Vision-based HCI
Class 4 Computer foundation of interaction (3) Understand Information Visualization
Class 5 Computer foundation of interaction (4) Understand Virtual reality/Augmented reality
Class 6 Computer foundation of interaction (5) Understand CSCW
Class 7 Computer foundation of interaction (6) Understand Human Augmentation
Class 8 Human as a cognitive system (1) Understand cognitive model of interaction
Class 9 Human as a cognitive system (2) Understand human sensation and perception (Cognitive neuroscience)
Class 10 Human as a cognitive system (3) Understand human sensation and perception (Cognitive psychology)
Class 11 Human as a cognitive system (4) Understand human sensation and perception (Application to VR)
Class 12 Human as a cognitive system (5) Understand human motion and control (Motor control and motor learning)
Class 13 Human as a cognitive system (6) Understand human communication (Communication science)
Class 14 Summary: Interaction design Understand interaction design

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.

Textbook(s)

None required.

Reference books, course materials, etc.

Copy of in-class slides is provided during class.

Assessment criteria and methods

Submission of reports (100%).

Related courses

  • None required.

Prerequisites (i.e., required knowledge, skills, courses, etc.)

None required.

Other

None required.

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