2019 Human Computer Interaction

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Academic unit or major
Graduate major in Computer Science
Instructor(s)
Koike Hideki  Miyake Yoshihiro  Ora Hiroki 
Course component(s)
Lecture
Day/Period(Room No.)
Mon5-6(W241,J233)  Thr5-6(W241,J233)  
Group
-
Course number
CSC.T421
Credits
2
Academic year
2019
Offered quarter
1Q
Syllabus updated
2019/3/18
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

This course introduces the computer foundation, cognitive model, and design methods for human-computer interaction.
1) Introduction of multimodal processing, extended senses as VR/AR, and cooperative support techniques such as CSCW or groupware.
2) Introduction of real-world computing such as the next generation of interactive systems.
3) Explanation of the cognitive model of interaction, sensation/perception, motion/control, and human communication.
4) Explanation of the human-centered design as a method of interaction design and its evaluation methods.

Student learning outcomes

(Koike)
1) Have an understanding of the research background, design concept and constitutive principles of current typical HCI system and advanced HCI system.
2) Acquire the ability to design and implement techniques of typical HCI system.
(Miyake)
1) Have an understanding of the cognitive model of interaction, sensation/perception, motion/control, and human communication as a cognitive process of HCI.
2) Have an understanding of human-centered design, usability and UX, evaluation methods and communication design as in HCI design theory.

Keywords

(Koike) Interactive systems, Graphics, Vision, Device programming
(Miyake) Interaction, Design, Usability, Cognitive model, Communication

Competencies that will be developed

Intercultural skills Communication skills Specialist skills Critical thinking skills Practical and/or problem-solving skills
- -

Class flow

(Koike) Lecture and implementation report of the project task.
(Miyake) Lecture and review report.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction Explain course description and aims
Class 2 Computer foundation of interaction (1) Understand GUI and Hypermedia
Class 3 Computer foundation of interaction (2) Understand Perceptual UI
Class 4 Computer foundation of interaction (3) Understand Information visualization
Class 5 Computer foundation of interaction (4) Understand Virtual reality/Augmented reality
Class 6 Computer foundation of interaction (5) Understand CSCW
Class 7 Computer foundation of interaction (6) Understand Real-world computing
Class 8 Human as a cognitive system (1) Understand Cognitive model of interaction
Class 9 Human as a cognitive system (2) Understand Human sensation and perception
Class 10 Human as a cognitive system (3) Understand Human motion and control
Class 11 Human as a cognitive system (4) Understand Human Communication
Class 12 Interaction design (1) Understand Human-centered design and interaction
Class 13 Interaction design (2) Understand Usability · UX and Evaluation
Class 14 Interaction design (3) Understand Communication design
Class 15 Presentation Present project task

Textbook(s)

None required.

Reference books, course materials, etc.

Copy of in-class slides is provided during class.

Assessment criteria and methods

Attendance of lectures (50%) and submission of reports (50%).

Related courses

  • None required.

Prerequisites (i.e., required knowledge, skills, courses, etc.)

None required.

Other

None required.

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