英語講義のみ。
This course gives an introduction to Combinatorial Game Theory (CGT). CGT studies two-player deterministic games with perfect-information (e.g. Nim, Domineering, Grundy's game, Wythoff's game, Hex, Go, ...). In combinatorial games, the loser is typically the player who is left without legal moves. The main goal of CGT is to determine the winner of a game, while assuming perfect play of both players. The lecture introduces the fundamental notions of game outcomes and values, and explain how to compute them; first for simple games and then for sums of games. In addition to games, the closely related notion of Surreal Numbers will be presented.
Remarks: This course is not a machine learning course and does not include any programing exercises. Therefore, topics such as implementing a good AI to play games (e.g. alphaZero) are out of scope.
Students will:
1) Discover the mathematical beauty of Combinatorial Game Theory,
2) Understand the notions of outcome, values, and sum of games,
3) Be able to study and solve such combinatorial games.
More generally, students will improve their ability to study complex problems.
Combinatorial Games, Surreal Numbers, Sprague-Grundy Theorem, Subtraction games, Nim(bers), Recreational Mathematics, CGSuite.
✔ 専門力 | 教養力 | コミュニケーション力 | 展開力(探究力又は設定力) | 展開力(実践力又は解決力) |
Typical classes will alternate between slide-based presentations, interactive discussions (between students and/or with teacher), class exercises. Active contribution to class discussions will be required.
授業計画 | 課題 | |
---|---|---|
第1回 | 序論 | 授業時に指示する. |
第2回 | 帰結類 | 授業時に指示する. |
第3回 | ゲームの直和 | 授業時に指示する. |
第4回 | ゲームの代数 | 授業時に指示する. |
第5回 | ゲームの値 | 授業時に指示する. |
第6回 | 不偏ゲーム | 授業時に指示する. |
第7回 | 超現実数、ゲームの温度、全微小ゲーム、。。。 | 授業時に指示する. |
- Lessons in Play: An Introduction to Combinatorial Game Theory, Second Edition, by Michael H. Albert, Richard J. Nowakowski, and David Wolfe
- 組合せゲーム理論入門 -勝利の方程式-, by Michael H. Albert, Richard J. Nowakowski, and David Wolfe, translated by 川辺 治之訳
Remarks:
- Buying the textbook is not required.
- The Japanese book is the translation of the first edition of the English book.
In addition to the textbook, the following books may be used during the course:
- Winning Ways for Your Mathematical Plays (Volumes 1-4), by Elwyn R. Berlekamp, John H. Conway, and Richard K. Guy
- Surreal Numbers: How Two Ex-Students Turned on to Pure Mathematics and Found Total Happiness, by Donald E. Knuth
- On numbers and games, by John. H. Conway
- Combinatorial Game Theory, by Aaron N Siegel
Remarks:
- Students are not expected to read these books.
- The last two books are are much more advanced than this course.
Exercises during classes and homework.
The assessment method will be adapted if the course cannot be held face-to-face.
- Basic notions of Mathematics; in particular the notion of Proof by Induction.
- Interest in mathematical games and puzzles (aka recreational mathematics).
Remarks:
- If allowed at that time, lecture will be given face-to-face and onsite attendance will be strongly recommended.
- The course schedule is probably optimistic. There may not be enough time to present all topics.