2022 Affective Engineering / Emotional Design

Font size  SML

Register update notification mail Add to favorite lecture list
Academic unit or major
Graduate major in Engineering Sciences and Design
Kahlon Yuval  Fujii Haruyuki 
Class Format
Lecture    (Blended)
Media-enhanced courses
Day/Period(Room No.)
Course number
Academic year
Offered quarter
Syllabus updated
Lecture notes updated
Language used
Access Index

Course description and aims

The theories and methods of designing something appearing to sensibility of users will be learnt through design practices providing artifacts to our society.

Student learning outcomes

The basic knowledge of the theories underling the methods of design and methods of their application are expected to be acquired.

Course taught by instructors with work experience

Applicable How instructors' work experience benefits the course
Some findings acquired through the experiences of practical design will be introduced.


Design, Symbol, Meaning, Emotion, Practice

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

Theories and methods are explained, then the students try to apply them to design practice.

Course schedule/Required learning

  Course schedule Required learning
Class 1 PBL following basic lectures. Complexity of the relationships between artifacts and emotion would be understood.

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.


- Emotional Design. Why We Love (or Hate) Everyday Things (2004) Donald Norman. Basic Books, NY. (邦訳あり)

Reference books, course materials, etc.


Assessment criteria and methods

PBL 70%
Class contribution 30%

Related courses

  • ESD.F501 : Practical Theories in Man Environment System Design
  • ESD.C401 : Design Theories
  • ESD.A503 : Engineering Design Project C
  • GEG.P501 : Concept Designing
  • TSE.C203 : Social Design Project
  • ESD.F403 : UX / Interaction Design
  • ESD.A501 : Engineering Design Project A
  • ESD.A402 : Design Thinking Fundamentals
  • ESD.A401 : Engineering Design Challenge
  • ESD.A502 : Engineering Design Project B

Prerequisites (i.e., required knowledge, skills, courses, etc.)

Having intention to involved in design practice.

Page Top