The aim of this class is to provide students an opportunity to exercise the design of user experience, software, and hardware that can solve the problem given for individual groups on the basis of the "Design Thinking" approach. Each design prompt for the problem comes from inspirations from the real world. The students will work as groups consisting of 4-6 members having different expertise. In solving the problem, the students are requested to learn the viewpoint of human-centered design using "Design Thinking". The way of ideation is typically unlike the viewpoint of technical-seeds oriented. The students will also practice project management in order to lead the teams with various backgrounds and to co-create with various stakeholders.
The goal is to obtain the capability of designing and presenting the solution that can solve the problem through the use of the "Design Thinking" approach as a group. During the process, the emphasis is on "empathizing with users through producing prototypes" and "overcoming the diversity of students with different backgrounds."
Design Thinking, Project-Based-Learning (PBL)
|✔ Specialist skills||Intercultural skills||✔ Communication skills||✔ Critical thinking skills||✔ Practical and/or problem-solving skills|
Students are supposed to have a group work under instructors' supervision. The class style is Project-Based-Learning (PBL).
|Course schedule||Required learning|
|Class 1||Each instructor specifies her/his class schedule.||Each instructor indicates assignment.|
Each instructor specifies textbooks.
Each instructor specifies materials.
Each instructor specifies criterion and methods for assessment.
This lecture restricts the number of students based on the maximum number of project groups. The enrollment of the following students will be preferentially accepted.
(i) Students in Engineering and Science Design Course and CBEC Program. (Students who do not belong to these categories may contact with the instructors in advance to ask for the vacancy.)
(ii) Students who are willing to practice "empathizing with users through producing prototypes" and "overcoming the diversity of students with different backgrounds." These are evaluated by enrollment experiences of the related courses and interviews with the instructors.