2018 UX / Interaction Design

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Academic unit or major
Graduate major in Engineering Sciences and Design
Senoo Dai  Park Jaehyun 
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Media-enhanced courses
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Course description and aims

“User experience and interaction design” has two objectives. The one is to understand users’ (customers) information environments in elucidating relevant patterns and insights. The other is to identify potential users (customers) and design opportunities in synthesizing appropriate UX & UI design outcomes.

Being a smart user experience and interaction designer requires deep understanding about people and their information environments. Therefore, the user experience and interaction main topics and issues can be condensed with the followings: 1) time, 2) space, 3) people, and 4) objects. In each field study, we will highlight each topical issue in understanding people’s experience and interaction and elucidating the meaningful messages and patterns. Then, we will seek to identify patterns and UX&UI design opportunities.

Student learning outcomes

From this class, you will learn three important things. First, it will give you a lesson of how you can understand users with theoretical foundations and practical techniques. Second, it will give a monumental lesson that you can understand where users are and what they want. Third, it will suggest positive directions of how you can identify a design attitude for being a UX & UI designer.

In order to do this, we will use three major activities in the class: (1) lecture with discussion, (2) in-class exercises and randomly assigned team works, and (3) individual reflection notes. The class lecture sessions are assigned in order to increase your knowledge about the relevant issues. The in-class exercises and team works will characterize how you can productively use specific techniques and tools presented this course. Also, you will build your own UX & UI vocabularies with specific contexts based on your individual reflection notes.


Ethnographic Research, User Experience, User Interaction, Field Study

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

During this class, you will take three reversal roles in between as a user, a researcher, and a designer in order to understand users’ (customers) information environments and synthesize desirable UX & UI design outcomes.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction + UX&UI Design Foundation • Fundamentals of UX & UI Design • Design research methods (observations & interviews)
Class 2 Field Study: "Time" • Understanding Time issues, focusing on people’s experience & interaction at major stations in Tokyo
Class 3 Team Project • Field study analysis
Class 4 UX & UI Design Lecture • AEIOU & POEMS -->Theme Development
Class 5 Special Talk (Invited Talk) • UX & UI designer will give a special talk with some actual field examples
Class 6 Field Study: "Space" • Understanding people’s restaurant experience and interaction in Tokyo
Class 7 Team Project • Field study analysis
Class 8 UX & UI Design Synthesis Lecture • Themes, insights & how might we questions, and persona development
Class 9 Team Project • Design themes, insights & how might we questions, persona development
Class 10 Field Study: "People" • Understanding tourists’ experience and interaction in Tokyo
Class 11 Team Project Time • Field study Analysis & Synthesis
Class 12 UX & UI Design Development Lecture • Concept ideations and concept development
Class 13 Team Project • Concept ideations & development
Class 14 Field Study: "Objects" • Understanding people’s experience and interaction with certain objects (e.g. Hachiko Status, Manga, Game Device) in Tokyo
Class 15 Team Project • Analysis, theme, and persona development • ideations and concept development


1) http://nakedinnovation.com
2) https://www.amazon.com/101-Design-Methods-Structured-Organization/dp/1118083466/ref=sr_1_1?ie=UTF8&qid=1516338318&sr=8-1&keywords=design+method+101
3) https://www.amazon.com/Ten-Types-Innovation-Discipline-Breakthroughs/dp/1118504240/ref=sr_1_1?s=books&ie=UTF8&qid=1516338368&sr=1-1&keywords=ten+types+of+innovation
4) http://www.dubberly.com/articles/how-do-you-design.html

Reference books, course materials, etc.

All materials used in class can be found on OCW-i.

Assessment criteria and methods

• Individual Reflection Note + photo observation & field interviews: 40% (5point * 8times)
• Attendance: 40% (5point * 8 Classes)
• Participation in-Class Activity: 20%

Related courses

  • ESD.F404 : Affective Engineering / Emotional Design
  • MEC.L432 : Human-Centered Design
  • MEC.H231 : Design Engineering
  • TSE.C202 : System Design Project
  • LAS.R101 : Mono-Tsukuri (Craft and Design)

Prerequisites (i.e., required knowledge, skills, courses, etc.)


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