2016 UX / Interaction Design

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Academic unit or major
Graduate major in Engineering Sciences and Design
Mougenot Celine 
Class Format
Lecture / Exercise     
Media-enhanced courses
Day/Period(Room No.)
Fri5-8(I321 (main room) and Ishikawadai Bldg.5 Design Factory)  
Course number
Academic year
Offered quarter
Syllabus updated
Lecture notes updated
Language used
Access Index

Course description and aims

In the near future, "connected objects" are expected to be everywhere in our daily life (connected objects for home, health, classroom...). To create connected objects, design engineers have to consider their interface with users and the way people use them and interact with them. This is called "Interaction Design".

This course introduces students to the basic practices of Interaction Design. It follows a human-centered design process that includes research, concept generation and prototyping. The class is made of several design workshops and students must work in small teams to design interactive user experiences (e.g. wearable tech, “smart things”, tangible interfaces). Students will become familiar with interaction design methodologies such as storyboarding, video-prototyping and interactions prototyping with micro-computers.

Student learning outcomes

By the end of the course, students will be able to :
- imagine innovative concepts for interactive products
- describe their ideas with specific design tools (e.g. video-prototyping)
- prototype interactive products with micro-computers (e.g. Arduino/Genuino)


interaction design, interaction prototyping, design workshop, connected objects, IoT

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

A series of two consecutive classes is made of a lecture followed by a design workshop.
The students will work on a project during the design workshops in the class.
The theme of the project will be announced in the class.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Introduction to UX / Interaction Design Discover the theoretical framework of Interaction Design and examples of products
Class 2 Interaction Design Project: Theme and Planning Understand the context and motivation of the interaction design project
Class 3 User Research Understand the technics for collecting data about users
Class 4 User Research (project) Use previous lecture for interaction design project
Class 5 Concept Generation Understand the creativity techniques for design ideation
Class 6 Concept Generation (project) Use previous lecture for interaction design project
Class 7 Storyboarding and Video-prototyping Understand the design techniques for visualization of design ideas
Class 8 Storyboarding and Video-prototyping (project) Use previous lecture for interaction design project
Class 9 Micro-computing for Interaction Design Understand how to use micro-computers (e.g. Arduino/Genuino) for interaction design
Class 10 Prototyping with micro-computing (project) Use previous lecture for interaction design project
Class 11 Prototyping with micro-computing (project) Use previous lecture for interaction design project
Class 12 Prototyping with micro-computing (project) Use previous lecture for interaction design project
Class 13 Visual Communication for Design Presentation Undestand how to present a design project effectively
Class 14 Visual Communication for Design Presentation (project) Use previous lecture for interaction design project
Class 15 Presentations of final interactive prototypes Report the progress of the design project and communicate the outcome


- DESIGNING INTERACTIONS (2007) Bill Moggridge. The MIT Press.
- SMART THINGS (2010) Mike Kuniavsky. Ed. Morgan Kaufman.
- SKETCHING USER EXPERIENCE (2012) Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt, Bill Buxton. Ed. Morgan Kaufmann.

Reference books, course materials, etc.

All materials used in class can be found on OCW-i.

Assessment criteria and methods

Workshop in class: 30 %
Final deliverable (prototype): 40%
Final presentation: 30%

Related courses

  • ESD.F404 : Affective Engineering / Emotional Design
  • MEC.L432 : Human-Centered Design
  • MEC.H231 : Design Engineering
  • TSE.C202 : System Design Project
  • LAS.R101 : Mono-Tsukuri (Craft and Design)

Prerequisites (i.e., required knowledge, skills, courses, etc.)


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