This course is aimed to understand the foundation of marketing to achieve value creation for customers. Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large (AMA Marketing, 2013). To understand marketing management in depth, the course adopts a marketing simulation game. It is set to discuss analytical tools and strategic options as well as a variety of marketing tactical options and approaches.
Students are expected to understand the following topics, along with the marketing simulation game:
- Marketing Concept, Orientation and Strategy
- Marketing environment and planning process
- Marketing audit and analysis (consumers, competitors, company competence and macro environment)
- Marketing research and information system
- Segmentation, Targeting and Positioning (STP)
- Marketing mix design
- Marketing strategy implementation and control (via the marketing simulation game)
marketing, value creation, marketing simulation
専門力 | ✔ 教養力 | ✔ コミュニケーション力 | ✔ 展開力(探究力又は設定力) | ✔ 展開力(実践力又は解決力) |
In the class, students learn the major topics related to marketing. At the same time, students will conduct groupwork discussion to make a decision in marketing simulation game outside the class room everyweek. The knowledge earned in the class will contribute to the better decision making in the game. At the end of the lecture, students will take online quizzes as a take home exam. At the last lecture, each team of the game will make presentation to analyze their own and other team's decisions.
授業計画 | 課題 | |
---|---|---|
第1回 | Lecture: Marketing Concept, Orientation and Strategy | Key terms and concepts in the area of marketing; an overview of marketing planning process |
第2回 | Lecture: Understanding Marketing Environment for Strategy Planning (Marketing Audit) | Marketing audit; analytical and decision tools for marketing plan and audit; macro- and micro environment; the roles and impacts of key players in the marketing environment. |
第3回 | Lecture: Buying Behavior and Marketing Research | The decision-making process of buying and its influencing factors; purpose and key uses of marketing research for marketing planning; types of data; methods of marketing research |
第4回 | Lecture: Segmentation, Targeting and Positioning | Bases of Segmentation; Approaches to Targeting and Positioning; Perceptual Mapping |
第5回 | Lecture: Marketing Mix Design | Marketing Mix 4P (goods) and 7P (service) |
第6回 | Lecture: Implementation of Marketing Strategy and Plan | Implementation, Monitoring and Control |
第7回 | Wrap up, Presentation on simulation game decisions by each team | Summary and reflection |
学修効果を上げるため,教科書や配布資料等の該当箇所を参照し,「毎授業」授業内容に関する 予習と復習(課題含む)をそれぞれ概ね100分を目安に行うこと。
Jean-Claude Larréché and Hubert Gatignon (2020), Participant Handbooks: Strategic Marketing – Consumer Goods, Strat X Simulations.
To participate in this course, you are required a license fee for the simulation game. All the participants must register with the simulation platform and complete reading the participant handbook (approx. 65 pages prior to the start of the course. You will be informed further details on how to register with the game etc. via the LMS.
David Jobber, Fiona Ellis-Chadwick (2019), Principles and Practice of Marketing, London: McGraw-Hill Education.
The results of simulation game, Online quizzes, Group presentation (online). N.B. the evaluation methods is subject to change, depending on the number of participants.
No prerequisites are necessary, but enrollment in the related courses is desirable.