2021 Marketing for Value Creation

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Academic unit or major
Tokyo Tech Academy of Energy and Informatics program
Instructor(s)
Matsui Takeshi  Fukukawa Kyoko 
Class Format
Lecture     
Media-enhanced courses
Day/Period(Room No.)
Fri3-4()  
Group
-
Course number
ENI.H401
Credits
1
Academic year
2021
Offered quarter
3Q
Syllabus updated
2021/9/22
Lecture notes updated
-
Language used
English
Access Index

Course description and aims

This course is aimed to understand the foundation of marketing to achieve value creation for customers. Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large (AMA Marketing, 2013). To understand marketing management in depth, the course adopts a marketing simulation game. It is set to discuss analytical tools and strategic options as well as a variety of marketing tactical options and approaches.

Student learning outcomes

Students are expected to understand the following topics, along with the marketing simulation game:
- Marketing Concept, Orientation and Strategy
- Marketing environment and planning process
- Marketing audit and analysis (consumers, competitors, company competence and macro environment)
- Marketing research and information system
- Segmentation, Targeting and Positioning (STP)
- Marketing mix design
- Marketing strategy implementation and control (via the marketing simulation game)

Keywords

marketing, value creation, marketing simulation

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

In the class, students learn the major topics related to marketing. At the same time, students will conduct groupwork discussion to make a decision in marketing simulation game outside the class room everyweek. The knowledge earned in the class will contribute to the better decision making in the game. At the end of the lecture, students will take online quizzes as a take home exam. At the last lecture, each team of the game will make presentation to analyze their own and other team's decisions.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Lecture: Marketing Concept, Orientation and Strategy Key terms and concepts in the area of marketing; an overview of marketing planning process
Class 2 Lecture: Understanding Marketing Environment for Strategy Planning (Marketing Audit) Marketing audit; analytical and decision tools for marketing plan and audit; macro- and micro environment; the roles and impacts of key players in the marketing environment.
Class 3 Lecture: Buying Behavior and Marketing Research The decision-making process of buying and its influencing factors; purpose and key uses of marketing research for marketing planning; types of data; methods of marketing research
Class 4 Lecture: Segmentation, Targeting and Positioning Bases of Segmentation; Approaches to Targeting and Positioning; Perceptual Mapping
Class 5 Lecture: Marketing Mix Design Marketing Mix 4P (goods) and 7P (service)
Class 6 Lecture: Implementation of Marketing Strategy and Plan Implementation, Monitoring and Control
Class 7 Wrap up, Presentation on simulation game decisions by each team Summary and reflection

Out-of-Class Study Time (Preparation and Review)

To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.

Textbook(s)

Jean-Claude Larréché and Hubert Gatignon (2020), Participant Handbooks: Strategic Marketing – Consumer Goods, Strat X Simulations.

To participate in this course, you are required a license fee for the simulation game. All the participants must register with the simulation platform and complete reading the participant handbook (approx. 65 pages prior to the start of the course. You will be informed further details on how to register with the game etc. via the LMS.

Reference books, course materials, etc.

David Jobber, Fiona Ellis-Chadwick (2019), Principles and Practice of Marketing, London: McGraw-Hill Education.

Assessment criteria and methods

The results of simulation game, Online quizzes, Group presentation (online). N.B. the evaluation methods is subject to change, depending on the number of participants.

Related courses

  • ENI.H402 : Finance and Data Analysis in Energy Markets
  • ENI.H403 : Economic Development and Energy Policies
  • TAL.S502 : Professionals and Value Creation A
  • TAL.S503 : Professionals and Value Creation B
  • ENI.A602 : InfoSyEnergy Product-service design
  • ENI.A603 : InfoSyEnergy Policy-making workshop

Prerequisites (i.e., required knowledge, skills, courses, etc.)

No prerequisites are necessary, but enrollment in the related courses is desirable.

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