2016 Dojo for Science and Engineering: Completion Projects C

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Academic unit or major
Academy for Global Leadership
Instructor(s)
Osumi Noriyoshi  Saito Yoshio 
Class Format
Exercise     
Media-enhanced courses
Day/Period(Room No.)
Intensive ()  
Group
-
Course number
AGL.D653
Credits
1
Academic year
2016
Offered quarter
3Q
Syllabus updated
2016/4/27
Lecture notes updated
-
Language used
Japanese
Access Index

Course description and aims

As finishing stage of the Dojo program, Dojo for Science and Engineering: Completion Projects C aims to enhance students' leadership through setting problem in the globalized society, showing the solution for the problem to lead the innovation based on the development of science and technology, and demonstrating its value and effect.
Students set the social problem that should be solved by themselves, get feedback from the society while deriving the solution, and achieve a project in which he/she implements the solution and receives evaluations. In the project, students deepen their understanding about the leadership recognized by the society, and acquire mindset to act up to it.

Student learning outcomes

At the end of this course, students will be able to:
(1) Set innovation that creates novel value in the globalized society and derive the solution for it.
(2) Improve the solution so as to be more realistic by receiving feedback from the society.
(3) Achieve the project that implements the solution in the society with impact.
(4) Involving others, show leadership in the project.

Keywords

Osumi dojo:Entrepreneurship, Big data, Leadership, Innovation
Saito dojo: Project, Group work, Mono-Tukuri, Design and manufacturing, Entrepreneurship

Competencies that will be developed

Specialist skills Intercultural skills Communication skills Critical thinking skills Practical and/or problem-solving skills

Class flow

Process of classes depends on the character of Dojo and the theme of each class, but generally students set the problem and its goal first, and then accomplish the project including activities that getting feedback from the society, implementation and evaluation of the solution, and so on under the close supervision of the master of Dojo. In the cooperation with the society, extracurricular activity may be required.

Course schedule/Required learning

  Course schedule Required learning
Class 1 Setting the social problem to be solved, and goal of the project. Specified in each class.
Class 2 Derivation of solution for the problem, and improvement of the solution by getting feedback from the society.
Class 3 Derivation of solution for the problem, and improvement of the solution by getting feedback from the society (contd.).
Class 4 Derivation of solution for the problem, and improvement of the solution by getting feedback from the society (contd.).
Class 5 Derivation of solution for the problem, and improvement of the solution by getting feedback from the society (contd.).
Class 6 Derivation of solution for the problem, and improvement of the solution by getting feedback from the society (contd.).
Class 7 Implementation and evaluation of the solution in the society with impact.

Textbook(s)

None required.

Reference books, course materials, etc.

Course materials are provided during class.

Assessment criteria and methods

Students will be assessed on the achievement of the learning outcomes such as proposing the practical ideas for creating innovation, derivation of the solution for it, achievement of the project that implements the solution in the society with impact, and leadership shown in the project.

Related courses

  • None

Prerequisites (i.e., required knowledge, skills, courses, etc.)

Students must have successfully completed either of the Dojo for Science and Engineering: Introduction A - D, and Group Work S or F.

Other

Osumi Dojo:The goal of this dojo is to obtain entrepreneurship to create innovation into the society in the future. To this end, many entrepreneurs are invited, and students train themselves through the introductory course, group work project and completion project in the area of evolving IT and media.

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