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Human Interfaces
( Furui Sadaoki  )

Mon 7-8Session W833

Credits  Lecture:2  Exercise:0  Experiment:0 / code:76025
Update syllabus:2010/4/8
Update lecture notes : 2010/7/23
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Spring Semester

Outline of lecture
In this course, we study methods and techniques for human interface design, construction and evaluation. First we study overview of multimodal interface technology, and then study recent progress of cognitive engineering and human factor engineering. We also study the human information processing model, and discuss ideal design and evaluation technology based on the human information processing model. Finally we study next generation human interface technology.

Cognitive engineering; human factor engineering; human information processing model, design and construction technology; multimodal interface; examples of real design and construction; evaluation technology; psychological measurement
Purpose of lecture
[This course aims to discuss various issues related to human-computer interaction.
Plan of lecture
2.Introduction 2
3.Fundamentals of human interface
4.Human information processing model (Card)
5.Human information processing model (Card)
6.Human information processing model (Card)
7.HH/HCI design-construction and evaluation
8.Next-generation human interface
9.Principles of sensation
10.Principles of sensation
11.Principles of sensation
12.User Centered Design-7 Principles-

1. ヒューマンインタフェースの基礎(1):マルチモーダルインタフェース
2. ヒューマンインタフェースの基礎(2):オブジェクト指向インタフェース
3. ヒューマンインタフェースの基礎(3):ハイパーメディアとCSCW
4. ヒューマンインタフェースの基礎(4):認知工学と人間工学
5. 感覚・知覚・認知・運動の原理(1):情報の統合機能
6. 感覚・知覚・認知・運動の原理(2):視知覚・聴知覚
7. 感覚・知覚・認知・運動の原理(3):人間の情報処理モデル
8. 感覚・知覚・認知・運動の原理(4):人間の情報処理の原理
9. デザイン・構築と評価(1):デザイン・構築の指針と技法
10. デザイン・構築と評価(2):評価法(心理学的測定法)
11. デザイン・構築と評価(3):デザイン・構築の実例
12. 次世代ヒューマンインタフェース(1):人間主体のインタフェース
13. 次世代ヒューマンインタフェース(2):バーチャルリアリティ
14. 次世代ヒューマンインタフェース(3):今後の展望
1.Fundamentals of human interface (1): Multimodal interface
2.Fundamentals of human interface (2): Object-oriented interface
3.Fundamentals of human interface (3): Hyper media and CSCW
4.Fundamentals of human interface (4): Cognitive engineering and human factor engineering
5.Principles of sensation, perception, recognition and motion (1): Information integration
6.Principles of sensation, perception, recognition and motion (2): Audio and visual perception
7.Principles of sensation, perception, recognition and motion (3): Human information processing model
8.Principles of sensation, perception, recognition and motion (4): Principles of human information processing
9.Designing and evaluation (1): Guidelines and techniques of designing
10.Designing and evaluation (2): Evaluation (psychological measurement)
11.Designing and evaluation (3): Examples of designing
12.Next-generation human interface (1): Human-centered interface
13.Next-generation human interface (2): Virtual reality
14.Next-generation human interface (3): Perspectives
Textbook and reference
None. Handouts can be downloaded from the course website.
Related and/or prerequisite courses
Reports related to what you have studied in the class and students’ projects.
Comments from lecturer
I look forward to having discussion with students with many different backgrounds.
[Office Hours]
On request

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