Human Interfaces

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Shinoda Koichi 
Lecture2  Exercise0  Experiment0
Syllabus updated
Lecture notes updated
Spring Semester

Purpose of lecture

[This course aims to discuss various issues related to human-computer interaction.

Plan of lecture

2.Introduction 2
3.Fundamentals of human interface
4.Human information processing model (Card)
5.Human information processing model (Card)
6.Human information processing model (Card)
7.HH/HCI design-construction and evaluation
8.Next-generation human interface
9.Principles of sensation
10.Principles of sensation
11.Principles of sensation
12.User Centered Design-7 Principles-

1. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(1)シ壹槭Ν繝√Δ繝シ繝繝ォ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ
2. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(2)シ壹が繝悶ず繧ァ繧ッ繝域欠蜷代う繝ウ繧ソ繝輔ぉ繝シ繧ケ
3. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(3)シ壹ワ繧、繝代シ繝。繝繧」繧「縺ィCSCW
4. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(4)シ夊ェ咲衍蟾・蟄ヲ縺ィ莠コ髢灘キ・蟄ヲ
5. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(1)シ壽ュ蝣ア縺ョ邨ア蜷域ゥ溯ス
6. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(2)シ夊ヲ也衍隕壹サ閨エ遏・隕
7. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(3)シ壻ココ髢薙ョ諠蝣ア蜃ヲ逅繝「繝繝ォ
8. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(4)シ壻ココ髢薙ョ諠蝣ア蜃ヲ逅縺ョ蜴溽炊
9. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(1)シ壹ョ繧カ繧、繝ウ繝サ讒狗ッ峨ョ謖驥昴→謚豕
10. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(2)シ夊ゥ穂セ。豕(蠢逅蟄ヲ逧貂ャ螳壽ウ)
11. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(3)シ壹ョ繧カ繧、繝ウ繝サ讒狗ッ峨ョ螳滉セ
12. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(1)シ壻ココ髢謎クサ菴薙ョ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ
13. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(2)シ壹ヰ繝シ繝√Ε繝ォ繝ェ繧「繝ェ繝繧」
14. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(3)シ壻サ雁セ後ョ螻墓悍
1.Fundamentals of human interface (1): Multimodal interface
2.Fundamentals of human interface (2): Object-oriented interface
3.Fundamentals of human interface (3): Hyper media and CSCW
4.Fundamentals of human interface (4): Cognitive engineering and human factor engineering
5.Principles of sensation, perception, recognition and motion (1): Information integration
6.Principles of sensation, perception, recognition and motion (2): Audio and visual perception
7.Principles of sensation, perception, recognition and motion (3): Human information processing model
8.Principles of sensation, perception, recognition and motion (4): Principles of human information processing
9.Designing and evaluation (1): Guidelines and techniques of designing
10.Designing and evaluation (2): Evaluation (psychological measurement)
11.Designing and evaluation (3): Examples of designing
12.Next-generation human interface (1): Human-centered interface
13.Next-generation human interface (2): Virtual reality
14.Next-generation human interface (3): Perspectives

Textbook and reference

None. Handouts can be downloaded from the course website.

Related and/or prerequisite courses



Reports related to what you have studied in the class and students窶 projects.

Comments from lecturer

I look forward to having discussion with students with many different backgrounds.


[Office Hours]
On request

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