Human Interfaces

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Furui Sadaoki 
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Spring Semester

Outline of lecture

In this course, we study methods and techniques for human interface design, construction and evaluation. First we study overview of multimodal interface technology, and then study recent progress of cognitive engineering and human factor engineering. We also study the human information processing model, and discuss ideal design and evaluation technology based on the human information processing model. Finally we study next generation human interface technology.

Cognitive engineering; human factor engineering; human information processing model, design and construction technology; multimodal interface; examples of real design and construction; evaluation technology; psychological measurement

Purpose of lecture

[This course aims to discuss various issues related to human-computer interaction.

Plan of lecture

2.Introduction 2
3.Fundamentals of human interface
4.Human information processing model (Card)
5.Human information processing model (Card)
6.Human information processing model (Card)
7.HH/HCI design-construction and evaluation
8.Next-generation human interface
9.Principles of sensation
10.Principles of sensation
11.Principles of sensation
12.User Centered Design-7 Principles-

1. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(1)シ壹槭Ν繝√Δ繝シ繝繝ォ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ
2. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(2)シ壹が繝悶ず繧ァ繧ッ繝域欠蜷代う繝ウ繧ソ繝輔ぉ繝シ繧ケ
3. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(3)シ壹ワ繧、繝代シ繝。繝繧」繧「縺ィCSCW
4. 繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ縺ョ蝓コ遉(4)シ夊ェ咲衍蟾・蟄ヲ縺ィ莠コ髢灘キ・蟄ヲ
5. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(1)シ壽ュ蝣ア縺ョ邨ア蜷域ゥ溯ス
6. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(2)シ夊ヲ也衍隕壹サ閨エ遏・隕
7. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(3)シ壻ココ髢薙ョ諠蝣ア蜃ヲ逅繝「繝繝ォ
8. 諢溯ヲ壹サ遏・隕壹サ隱咲衍繝サ驕句虚縺ョ蜴溽炊(4)シ壻ココ髢薙ョ諠蝣ア蜃ヲ逅縺ョ蜴溽炊
9. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(1)シ壹ョ繧カ繧、繝ウ繝サ讒狗ッ峨ョ謖驥昴→謚豕
10. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(2)シ夊ゥ穂セ。豕(蠢逅蟄ヲ逧貂ャ螳壽ウ)
11. 繝繧カ繧、繝ウ繝サ讒狗ッ峨→隧穂セ。(3)シ壹ョ繧カ繧、繝ウ繝サ讒狗ッ峨ョ螳滉セ
12. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(1)シ壻ココ髢謎クサ菴薙ョ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ
13. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(2)シ壹ヰ繝シ繝√Ε繝ォ繝ェ繧「繝ェ繝繧」
14. 谺。荳紋サ」繝偵Η繝シ繝槭Φ繧、繝ウ繧ソ繝輔ぉ繝シ繧ケ(3)シ壻サ雁セ後ョ螻墓悍1.Fundamentals of human interface (1): Multimodal interface
2.Fundamentals of human interface (2): Object-oriented interface
3.Fundamentals of human interface (3): Hyper media and CSCW
4.Fundamentals of human interface (4): Cognitive engineering and human factor engineering
5.Principles of sensation, perception, recognition and motion (1): Information integration
6.Principles of sensation, perception, recognition and motion (2): Audio and visual perception
7.Principles of sensation, perception, recognition and motion (3): Human information processing model
8.Principles of sensation, perception, recognition and motion (4): Principles of human information processing
9.Designing and evaluation (1): Guidelines and techniques of designing
10.Designing and evaluation (2): Evaluation (psychological measurement)
11.Designing and evaluation (3): Examples of designing
12.Next-generation human interface (1): Human-centered interface
13.Next-generation human interface (2): Virtual reality
14.Next-generation human interface (3): Perspectives

Textbook and reference

None. Handouts can be downloaded from the course website.

Related and/or prerequisite courses



Reports related to what you have studied in the class and students窶 projects.

Comments from lecturer

I look forward to having discussion with students with many different backgrounds.


[Office Hours]
On request

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